Services

If they can't hear it, it didn't happen.

Audio is the one element an audience notices only when it fails. We design systems for the room you're actually in, its shape, its surfaces, its noise floor, and we tune them before anyone sits down. From a single podium mic in a council chamber to a full line array over a festival crowd.

What's included

  • Line array & point-source systems

    Scaled and flown for the room and the crowd.

  • Front of house & monitor world

    Consoles, engineers, and mixes for the stage and the seats.

  • Wireless & RF coordination

    Handhelds, lavs, headsets, IEMs, and a clean spectrum in a crowded building.

  • Speech reinforcement

    Podiums, panels, chambers, and Q&A that stays intelligible to the back row.

  • Playback, walk-in music & show audio

    Cued and run to the second.

  • Distributed & delay systems

    For long rooms, outdoor sites, and overflow spaces.

  • Recording & broadcast feeds

    Clean mix-minus to the stream, the press, and the archive.

  • Hearing accessibility

    Assistive listening for public and institutional events.

Where it matters

Ribbon cuttings and groundbreakings

Outdoors, wind, a generator forty yards away, and a mayor who will only say it once. We build for that, with redundancy on the podium mic.

Galas

Two hundred conversations at seventy decibels, and an emcee who needs to cut through without shouting. That's system design, not volume.

Concerts

Rider read, coverage mapped, SPL where it belongs and not in the neighbor's yard.

Representative inventory

Flown line array and point-source systems, subs and amplification, FOH and monitor consoles, digital wireless and IEM packages, wired mic locker, DI and processing, playback, and comms — plus considerably more on the shelf.

You only get one take.

Tell us what you're planning and when. We'll walk the room, build the plan, and give you one number to call from now until load-out.